Welcome to the World of Warcraft!
- this is a Massive Multiplayer Online Role-Playing Game (MMORPG). it is the number one and the biggest in the planet in terms of subscriber base. yes it is quite addicting to play!
- this is not a Free to Play (F2P) game. it is paid for, also known as Pay to Play (P2P). about $15 a month. relatively cheap if you are earning a steady income. yet Blizzard Entertainment, the company behind World of Warcraft, has been very succesful on this MMORPG and has raked in tons and tons of gold.. .err dollars (US$).. . off of it.
- being that one of the most successful game company is behind this MMORPG, and might i add, a company known for creating one of the best lores and storylines with their games, World of Warcraft follows the same tradition that Warcraft, Diablo and Starcraft did. be that as it may, it’s never really followed in-game. it’s just for promotional purposes in my opinion.
- World of Warcraft has been around for over 4 years and it continues to be strong. while it is losing customers left and right, it is gaining more everyday too. so while it is at its peak, the game makers are making sure they get the most out of it (read: earn more money!). hence they are adding in more features to keep the newer (noobs) players interested and happy, while the interest of those who have been playing it for some time dwindles day by day. but this is a smart scheme. you can’t expect people to play this forever. sooner or later someone has to stop. they can’t do anything about this, so always keep the noobs happy. they are your major cash earners anyway.
- FOTM or Flavor of the Month is one of the basic ways they keep people interested or continue to play. say for this month they buff up one class so much to a point that players call these classes OP. that’s short for Over-Powered. meaning the class is too strong it would be hard to beat them. but what really happens is that it’s just a hype. they only let you think that way when in fact it’s not. the truth is, casters have been very much OP ever since. tales and youtubes of warriors dominating are exceptions, not the rule. any mage or warlock can decimate you with two to three spells.
- while casters being OP is not entirely true, yes, coz pure damage dealing classes are basically favored over hybrids. so rogues and hunters are as mean-ass as mages or warlocks. lately the rogues have been buffed up greatly. hunters have been toned down coz hundreds of thousands of hunter victims have QQed (cried and whined) in the official WOW forums to nerf them. but that smile on your face won’t last long. hunters are slowly being re-buffed again to what they once were - the kings of battlegrounds and the kings of PVE damage.
- perhaps the only one hybrid class that’s continuously being favored while the rest gets the nerf bat are paladins. yes! they have it all. they are the true hero class. not death knights (DK). DKs are just FOTM. it’s clearly a publicity stint to bring back interest to people and bring in new blood (read: more income!). paladins excel in all areas may it be in PVE (player vs. environment) tanking, healing or damage dealing or in PVP (player vs. player). while paladin healers may not be AOE healers, they are very good with keeping your tanks alive just like any other healing class, no questions about that. plus who doesn’t love pally power – blessings of might, kings, wisdom, etc.?
- this is World of Warcraft, don’t be surprised if your hybrid class gets nerfed every now and then. that’s perfectly normal. it’s been happening since the first WOW patch started. it’s never gonna end. that is the truth. accept it or quit. it’s a WOW cycle. QQ as much as you want. they will still nerf you next patch or on a “silent fix.” the game developers clearly stated that no hybrid dps should ever be above a pure damage class’s dps.
- don’t whine if game developers don’t like your class. warriors have been nerfed time and again without any logical discretion. and to state nerf when the fledgling warrior class is as weak as it was, is really an overstatement. this is World of Warcraft, favoritism is always there.
- World of Warcraft is full of elitism. only the top ranked guilds and the top ranked arena players get a chance at influencing the game for changes, fixes and balances. i said chance. developers might or might not listen to their inputs. developers of WOW are known to be stubborn and vague to everything they say. not to mention that elitism is already being branded on the pure DPS classes. eat that hybrids!
- Ghost Crawler (GC) the lead game developer can be equated to a traditional politician. he says things to appease the customers. but he says it in such a way, that nothing is really definite. he’ll have you assuming things and later on will tell you that he never really said it. instead you will end up being wrong coz you assumed things. quite tricky. but that’s how the game is played, just like in real-world politics. he will also say things definitely from time to time, and then later on, will just eat his own words. he’s been known to do that a lot. and this is not just limited to WOW’s beloved GC, the same thing goes for any of their game developers or “blue posters.”
- this is World of Warcraft and magic pawns might anytime. don’t be surprised if your rogue or DK gets 2-shot by a warlock or mage. that happens. you also can’t kill a resto shammy. but he/she will kill you with a totem while just healing his/her shit out of your damage. rofl!
- Arthas was a paladin. when he went over to the dark-side, he became The Death Knight. perhaps when he was a paladin he was a protector of life, truth and justice, so it it normal that paladins should be able to tank and heal and DPS. but as a death knight, Arthas was only meant to sow chaos across Azeroth. as the Lich King, he is the pure meaning of death, corruption and destruction (read: damage dealer). death knights were never meant to tank. Blizzard just wanted another tank to satisfy the bored warriors. plate means nothing against magic. we know that. druids can tank too, so it doesn’t mean plate wearers immediately become tanks. fix your shit Blizzard or i dare you to make shamans and rogues tank. rogues can have a riduculous dodge rate and give them an armor buff like droods. shamans have shields. if you pigeon-hole plate-wearers and shield-bringers as tanks immediately, why not include shamans as well?
- this is World of Warcraft where everything is about nerfs and more nerfs, your definition of epic will never be the same again. that is why people love and hate the game at the same time. be ready for the ride of your gaming life!

I am




ha ha thanks.
Thats the problem, without knowing how substantial this nerf will be, ive put a summary of why ret is so bursty on my blog. Unless the mechanics are looked at if it is a large nerf then they will have succeeded in breaking ret again and back to loladin status. In the long run this could lead into a move ‘death knight orientated’ moveset which wouldnt be a bad move.
The only downside of a copy paste from Dks is the classes being to similar. Im just frustrated and have been venting for a while lol
well said, well said Pitrelli. i did not generalize that you are an OP class. i only said of all the melee hybrid class, you are ‘favored’ since you got these abilities that is hard to beat. i did not consider patch 3.2. not yet. that remains to be seen. i am talking about the now since that’s what this is all about.
also note that in my previous comment i said “hard” not impossible to beat paladins.
i know how to play my class very well, thank you. i top the meters many times. it is in PVP that i’m a bit baffled how ret paladins are doing so much damage with a single hit or two, especially when they get the opponent stunned. that is a paladin ability if i’m not mistaken.
even one time in arena, it took me almost forever to bring down a holy paladin whose mana didn’t go down below 7k, healed thru my attacks and bursts, freedom’d my COIs. in the end, i (we, as my partner and the paladin’s partner were dead) came out victorious but at the cost of over 30mins of going around the boxes in dalaran arena. rofl.
Yamz no offense was meant on ‘learning to play your class’ im just tired of all the QQ ret paladins get. People will not be happy until we are back to the little school boy that gets his lunch money stolen.
You have given me food for thought and it is clear that your problem is with the burst dps damage a ret paladin has, this is how blizzard designed us?! once a ret paladin has ’spent’ his G cooldowns then we are pretty much useless.
When Ghost crawler stated we are too ‘bursty’ I expected a nerf on burst but they way it looks is we are having no abilities added to compensate it. I look at the number of death knight abilities with jealousy and find it hard to believe they cannot give us additional ‘melee strikes’.
Im going to think about this somemore and put a post up. Again i apologise if I have caused offence.
none taken Pitrelli. i don’t take it personally.
in fact i enjoy discussions. i don’t hate paladins, just to be clear, since my arena partner is also a ret paladin. hence i also said in my first reply to you, “bad and good for me at the same time,” in regards to the coming 3.2 patch. i really want that furious sword with the sockets. with this patch, i don’t know how paladin burst is affected.
it is good to find someone on the blogs as passionate as wow as you.
Well we will have to agree to disagree, as said the exorcism burst damage has been removed 9soon to be reinstated so i dont know how you can complain, by bubbling you reduce the outgoing damage, yes you can heal but if the player is any good they will stun/interupt. Lay on hands also has a looooong cool down. Our two stun abilities are 60 secs cooldown.
so to sum it up most classes have a fair shot of taking out a Paladin. Mages can kite, especially frost. Hunters can kite. Prot Warriors are a PITA and they seem to have a lot stuns. Rogues can stunlock. Resto Shaman are impossible to get below 50% if they know what they are doing. Druids have several options. Priests don’t seem to die. Warlocks can chain fear and do other nasty nasty stuff.
So instead of generalising how OP Paladins are learn your class and how to beat them, if you are a death knight then you will find it tough as we are your anti class
no dude i’m mainly talking about PVP here. i can out DPS a ret pally in pve easily. lol! at least i haven’t seen one who is doing so much damage i have a hard time catching up.
in PVP well basically everyone knows it’s hard to beat them, especially in BGs were every skill is open for use. bubble, heal, stun.. .. gg
=P
I dont agree with burst damage in pvp – they removed exorcism to counter this problem – it is now rightly getting added back in but with a 1.5 sec cast time?, to me this should have been changed to a dot and kept as instant cast, as for the bubble its needed when a rogue can effectively kill you without you getting a hit in, or a druid can heal faster than you can damage, ….. basically every class can have a QQ about anyother class. Pve paladins do have burst damage due to exorcism – however if you are getting out dps’d by a paladin you are doing something wrong or have crap gear.
DKs have been nerfed I agree but not in the same way as paladins. They have changed the whole way of playing a paladin time after time, and even removing skills from use.
Yes sir, i am aware of the nerf, but i couldn’t help it. lol! bad and good for me at the same time. but they have ridiculous burst damage in PVP and PVE. Just bubble and pawn.
so easy. heal yourself while you’re at it. lol. anyway.. . DKs have been nerfed all the time since how many patches in WOTLK. i don’t think they need anymore nerfs. rogues need nerfing too, but pure dps class.. . GC loves you
I lol’ed at ‘perhaps the only one hybrid class that’s continuously being favored while the rest gets the nerf bat are paladins’ I take it you are kiddin?
Paladins are probably the most nerfed/buffed/nerfed class in the game. Sure recently Retribution was a decent dmg spec however with the new patch notes even that is gettin a nerf. They are removing the major dps seal and by the look of it paladins will slide even further down the dps chart.
I stand by the opinion that death knights are the class that needs a nerf the most.